Monday, 28 March 2016

Rocket Launching


 Rocket Launching

The rocket launching project is a 2D animation of a satellite launching process.
In our project rocket will be static prior to launching. When a launch is performed through interactions, the countdown begins for the launch. The countdown is 10 to 0, once the countdown is finished rocket is launched. Once the rocket is launched, actual animation starts here. Rocket starts moving into the sky, after sometime it reaches the space. The next phase of the rocket launch is dismantling stage1, in this stage the first fuel supplier will be dismantled. Now rocket starts moving with the help of second fuel supplier. The next stage will be dismantling stage2, here the fuel supplier 2 will be dismantled. The next phase is forced dismantling stage, where the unwanted parts are expelled. After this phase satellite is launched.

Screenshots:



 
Starting stage of rocket





 Snap shot showing intermediate stage and fume of rocket changing


 
Rocket entering in outer phase




 Rocket entering into the last phase


Download Program Source Code here
Download Full Project Report here

Worms

Worms
This project is created by using OpenGL interface along with GLUT (OpenGL library Toolkit), using the platform eclipse as the compiling tool. 
The title of the project is WORMS. This project has been developed in simple and lucid  manner, so that future there can be changes made in the code
[WORMS :- Are the only life which came upon the earth first. They are found beneath (underground) the base i.e., inside the mud.]
We begin our project with compilation steps. By running the program. We see in the output screen the worms moving in many directions. i.e., they move every where in screen, not in one straight line.
Next we see these worms in different color. Some with green, blue, red, etc,.
Next we see providing a simple menu option with sub option upon right click of mouse to display.
  1. WORMS
  2.  DRAWING MODE
  3. QUIT 
With first option we see the WORMS getting together and start moving in much direction.With second option drawing mode we have sub option: 
  • FILLED
  • UNFILLED

      In filled the worms are filled completely with colors, and with unfilled its just vice-versa of filled i.e., they are not completely filled with color.

      When the mouse is clicked at any position in output screen, these worms gather to that point and then separated in different direction.
            At last option we have QUIT. To exit from the output.
Screenshots:

Mouse clicked point

Shows right click of mouse button the option occurs with worms drawing mode and quit
 Worms are filled with color

Worms are meeting at one pint when they mouse is clicked at particular point

Worms separating from point where they met
 Worms with unfilled option
Download Program Source Code here
Download Full Project Report here